Apr 11, 2006, 05:19 AM // 05:19
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#41
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Frost Gate Guardian
Join Date: Jul 2005
Guild: ANZ
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Quote:
Originally Posted by Ira Blinks
Anything ele can do, other profession can do better. DPS, spiking, hexes, protection, soloing... you name it, and I will pull you build for other profession that does that faster and with twice less effort.
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I totally agree.
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Apr 11, 2006, 06:05 AM // 06:05
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#42
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Forge Runner
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I'm not a PvPer, really, but I've been wondering that too about spirits. If a bunch of rangers start laying down spirits all in pretty much one place, wouldn't that be a good target for some fiery attention?
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Apr 11, 2006, 06:12 AM // 06:12
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#43
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Lion's Arch Merchant
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Quote:
Originally Posted by Xpl0iter
Uh, did i mention that fire gets affected in presence of armour and level 28 foes, or like aataxe, level 29 foes, with a fireball (supposedly damage of 119) minimizes to 32? Oh, and fireball scatters them too
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I actually have decided to try out a somewhat different pyro-mancer. Instead of going for the big BOOM, I decided to go for the burn. Meaning that I try to set the enemies on fire via things like incendiary bonds / immolate etc and try to keep them on fire.
Granted, against fire-using foes I've had to switch my strategy, but mostly this seems to work well.
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Apr 11, 2006, 06:20 AM // 06:20
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#44
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Frost Gate Guardian
Join Date: Jan 2006
Location: United States
Guild: [AB]
Profession: R/
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I'm planning on making an Elementalist primary once Factions comes out. Not only because of all of the snazzy new spells, but because Factions Elementalists actually look decent.
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Apr 11, 2006, 07:01 AM // 07:01
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#45
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Core Guru
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Quote:
Originally Posted by Xpl0iter
i think it is 3 meteors at most that hit, havn't seen 4th one.
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That's correct, meteor shower only hits 3 times on the 3,6 and 9 secs. The meteors that fall before the first 3 secs are just animations and does nothing, so too do the meteors that fall after the 9 secs. Its a prime reason why meteor shower is a joke in pvp, assuming you even get it off, as its actual cast time is 8s, not the 5s that is listed and anyone who gets caught in a meteor shower in pvp has really really bad battlefield awareness and deserves to be nuked.
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Apr 11, 2006, 10:28 AM // 10:28
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#46
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by trialist
assuming you even get it off, as its actual cast time is 8s, not the 5s that is listed and anyone who gets caught in a meteor shower in pvp has really really bad battlefield awareness and deserves to be nuked.
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It's a good skill for chasing iWay warriors off of your Ghostly Hero in the Hall of Heroes. Well, either that or they stand there and die, either way works for me. iWay warriors are easier to farm than Mountain Trolls. =p
Outside of those situations? Yeah, Meteor Shower isn't all that impressive.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 11, 2006, 11:08 AM // 11:08
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#47
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Eles are great fun to play in both pvp and pve so id say thats a better reason than any to make one, they also have a fairly unique playstyle so if you already have a caster you wont get bored.
I didn't get to try fire spells on factions enemies so i dont know how much damage they will be putting out but im sure anet wont make it any worse, i doubt they buffed fire skills just to make everything more resistant to them.
I've seen a lot of negative posts about Elementalists in PvP but theres a lot of builds that use them.
Fire Eles work well in pressure builds and have great potential on altars, most people will say that you can just run from a meteor shower or spread out, but from my experience people tend not to flee like AI, also theres a lot of non-AOE fire spells that can be used for small damage spikes.
Water Eles are useful in hex builds and spells like water trident do well on relic runs and keep kiting monks down for the warriors, also blurred vision is a nice melee counter not to mention the snares.
For Earth Eles you have Obsidian Flame which is the basis of a lot of good spike builds and the good ole EQ/AS for a bit of damage, wards are great defense and can keep a relic runner still for a whole game with some good body blocking.
Air magic is also used a lot in rainbow spikes and has good utility skills.
A lot of holding builds take a couple of elementalists with healing skills and a couple of attack skills for a spike so they can withstand pressure from 2 teams and still manage to kill.
Last edited by Divinus Stella; Apr 11, 2006 at 11:20 AM // 11:20..
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Apr 11, 2006, 04:45 PM // 16:45
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#48
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Quote:
Originally Posted by Mister Furious
It's in the book. Page 92: "Elementalists summon the powers of earth, air, fire, and water and command them at will. They can inflict more damage in a single strike than any other profession." I'm 90% sure that they stated that on the website when the game first came out, too.
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note the words single strike there. This is still most definitely the case. But since when has an ele been able to apply damage like that consistently? Note that Anet never said "Elementalists summon the powers of earth, air, fire, and water and command them at will. They can inflict more damage consistently than any other profession."
I'll stick to my earth magic, thanks.
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Apr 11, 2006, 07:58 PM // 19:58
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#49
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Archane Echo + Shockwave, Aftershock, Tenai's Crystal, Crystal Wave
FTW
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